26, Jun 2024
If you don’t have a good strategy, most ordinary players can be stopped from entering the transport ship in the first part of the shuttle driving, and the two hidden key points are enough for careless players to keep the secondary progress at 19%

Browsing the information, the progress has increased, and the evaluation has increased. The activities in this medium-sized cargo hold area are over. According to the structure and practice of transport ships, the small cargo hold area is mainly used to hold life and food, and it will also be used in soldiers’ quarters when transporting soldiers.
As the name implies, the small cargo hold area is smaller in size and more in quantity, and it is likely to be more difficult to attack.
Still as usual, Wang Tianping led the vanguard troops into the lifting platform and went to the first floor. Naturally, the enemy still waited for the door of the lifting platform in the transition area. The two sides shot at each other without a prelude.
This time, the enemy finally changed. It is no longer the infantry, armored vehicles and heavy weapons, but the ordinary troops. Instead, it has been replaced by four kinds of prototype mecha. Naturally, there are even many derivative mechs.
The enemy has a lot of mecha teams, which have finally faced the second biggest threat at this time in the initial introduction, and they are still psychologically prepared. After all, the small cargo area is the core of the transport ship-the bridge.
In the transition area, there are about dozens of enemy mecha with various models. Because the models are too complicated, an effective formation cannot be formed. The enemy is fighting in their own way and does not cooperate with each other, which also gives the frenzy squadron a chance.
The vanguard troops who rushed out first were immediately divided into several groups and shuttled back and forth among the enemy mecha. Without overall coordination, the enemy could not form much fighting capacity, which posed too much threat to the vanguard troops, and the remaining players also took the opportunity to take the lifting platform and joined the battlefield successively.
Half an hour, this battle was the longest and the biggest damage suffered by the vice president. It was fortunate that no one was killed, but the guardians lost a lot of durability because they wanted the arbitrator to block the bullet shield, and other mechs also took some injuries more or less.
Looking at the wreckage of a mecha, everyone tore down the mecha’s chest and pried the cockpit to reveal the pilots inside. Sure enough, these pilots are also zombies, but compared with the frenzied squadron who once met in Shenwei Six, these zombie pilots have a lot higher level.
Then Wang Tianping looked at the two passages in front of him, and there was a small cargo hold area. I wonder what will happen this time and what information the enemy will leave.
Chapter 24 Mecha Exhibition
Two aisles and sixty small cargo holds constitute the whole small cargo hold area, and the overall area is slightly smaller than that of a medium cargo hold area.
At this time, like the medium-sized cargo area, the squadron’s large forces are still recovering. In the war just now, there was not much energy and the durability of the mecha’s outer armor consumed. Several stalkers started to hide and separately entered two narrower aisles to conduct preliminary investigations on dozens of cargo compartments on both sides.
There are enemies in each cargo hold, which is certain, but unlike the enemy in the first floor, this time the enemy is patrolling the cargo hold.
After the battle in the transition area, everyone guessed that the enemy on this floor was probably the reconnaissance pursuers of the mecha units, which not only opened the cover, but also reduced the engine output to the limit sound, and the enemy in the cargo hold did not seem to notice it.
Several pursuers who acted as scouts came to the end along the tunnel and then returned to the cargo hold. The number of enemies has been clearly detected. Every small cargo hold has five enemies, a total of 300 enemies. If all the departments are mecha units, this will be a huge force.
Although the old members of the frenzy squadron once had nine mecha to kill a squadron full of 100 mecha, the highest battle record can be 300 mecha. If the department rushes out, there will be a mass destruction now, and at that time it also occupied the right place, but now there is no complicated terrain to benefit.
The key is that the supplement personnel of frenzy squadron are not as strong as the old players, but the enemy’s level is constantly improving. In addition, there are probably a lot of derivative mechs among the enemy. Although the derivative mechs are not necessarily strong, they lack the experience of derivative mechs in battle, and they will certainly be in a passive state.
Draw the snake out of the hole and gradually break Wang Tianping, and quickly formulate a tactic. The guardian will slowly approach and draw out the nearest enemy department, and then after the annihilation, he will continue to move forward and finally kill all the enemies. This way of playing can minimize his own casualties.
Of course, Wang Tianping is also gambling that these enemies do not have a hatred chain. All enemies’ hatred is determined separately if there is a hatred range and hostile targets.
And it turns out that he won the last four cargo hold doors and hit 20 enemies inside at the same time, revealing his true colors and uniformly patrolling the mecha.
In such a narrow terrain, the arbitrator naturally became the main force, followed by the guardian. Nine arbitrators were less powerful, and six patrolmen shot for five minutes to solve the battle.
Moving on, the second row, four cargo holds, and twenty arbiters were rushed to close combat by the scouts of the frenzy squadron, and the third row, twenty guardians were killed by the arbiters and patrolmen, and the fourth row, twenty pursuers were tackled by the guardians.
There are prototype mecha in the first four rows and sixteen cargo holds, and every four cargo holds, one model is replaced. Then, according to this rule, there are twenty other types of mecha in the fifth row and four cargo holds, and it is most likely a certain derivative mecha.
Four kinds of prototype mecha have come next to each other again, and it is likely that they will be nine kinds of derivative mecha, one of which is 20 sets of derivative mecha, which are not easy to deal with.
Moreover, the fifth row of cargo hold has been very deep into the aisle. Forty-one mecha of the frenzy squadron must be divided into two parts and enter the aisles on both sides at the same time. If another team is divided, who will command it becomes a problem.
After consulting with all the people in the team, Wang Tianping decided to divide the team into two units. All types of mecha were divided into half and half, and an extra arbitrator was assigned to the team without Wang Tianping. One of the two teams, Wang Tianping, personally commanded the other team and gave it to the captain many times before. It was really bright.
As expected, when the two teams advanced at the same time, they stopped when they approached the target. It was the derivative mecha that appeared in the fourth cargo hold in the fifth row, and there were all 20 patrol I-type mecha. This mecha had no hands and katar, but added a laser combat rifle on the left shoulder.
Katar’s close combat ability is not affected to some extent, but the patrol’s I-type long-range containment ability is enhanced because of the addition of a high-range and low-rate laser combat rifle. This model is based on the fact that the patrol can shift the battle range backwards.
However, don’t want to rely on the patrolman or stalker katar to rush to attack if the patrol I is not capable of close combat. Solve the battle when the defense patrol I is not bad enough, and wait for endurance.
The I-type method to deal with the patrolman is almost the same as that to deal with the patrolman. It can be suppressed directly by the powerful firepower of the arbitrator and the patrolman without thinking too much.
The sixth platoon patrol II has no multi-barrel laser gun in the right arm, and the small shield is replaced by a large shield, which loses the long-range attack power and enhances the defense. The patrol derivative model looks similar to the guardian on the surface, but has lower weight and flexibility. The patrol is not a kind of mecha that focuses on melee assault energy.
In the face of this type of sniper, the sniper quickly exposed the flaw when he helped the patrolman II, and the arbitrator and the patrolman took the opportunity to solve it with fire.
The seventh platoon patrolman III alloy-removing combat knives katar replaced and lengthened the katar, like adding a shield and a multi-tube laser gun. Windrunner is lighter than the patrolman and has stronger personal combat ability. It is a model that pushes the battle range forward.
The best way to deal with the type III patrol is for the patrol to cooperate with the arbitrator. Considering that the guardian is likely to be caught in a hard battle due to close combat, the pursuer is the most suitable one, and the arbitrator is added behind him to ensure that the firepower can be easily handled.
The platoon judge, the long-range fire arbiter, and the derivative aircraft have no melee fighting ability and no defense. The patrolman and the pursuer will solve the problem in close combat.
The ninth row of war maniacs, melee fire arbiters, derivative aircraft arbiters and patrolmen don’t even need fire suppression to protect the guardians.
The tenth row of protectors’ fire suppression cooperated with pursuers’ close combat to solve the eleventh row of peacekeepers’ guardians’ top patrolmen’s circuitous solution to the twelfth row of Windrunner’s narrow terrain. Without the advantages of speed and flexibility, the fire suppression solved the thirteenth row of shadow fighters, who were torn to pieces by pursuers without even a chance to hide.
In this way, the first 13 rows of departments handled four kinds of prototype mecha and nine kinds of derivative mecha, each of which came out with 20 sets, but it was very easy because there was no other mecha to cooperate.
How will the last two rows of cargo holds and forty mecha be composed? As soon as the people of the frenzy squadron stepped forward into the hatred range of the fourteenth row of cargo holds, the cargo holds hit the gate and the enemy rushed out.
The last 40 enemies are actually hate chains and 13 kinds of mecha mixed forces! The frenzy squadron was caught in a small crisis.
Chapter 249 Super mixed forces
There are 20 mecha on both sides of the 40 mecha, which is the same as that of the frenzy squadron. In terms of number, it is a close battle, but the key is composed of these 20 mecha.
There are three derivative models of patrol, the combination of judge and protector, one for each of the six types of mecha, and two for each of the other three types of prototype mecha and four types of derivative mechs. The mixed forces are mixed with thirteen types of mechs.
Looking at this variety of sizes, weapons and appearances, dozens of mecha Wang Tianping is also a bit of a headache.
To mecha units is not the more mixed types, the higher the fighting capacity. It is planned to combine a variety of mechs to exert the greatest fighting force. If it is in the future, the frenzy brigade will encounter such a mixed type of mecha team, it must be like chopping melons and chopping vegetables.
But now, although the derivative mecha information has been accessible to all players, if you want to become a derivative mecha pilot, you still need to be promoted to sergeant long. Although you have seen many derivative mechs in various games, the number and the present level are not the same, that is, there are one or two derivative mechs, and finally the BOSS.
The combat effectiveness of 20 units of mixer A, which is composed of 13 types, is very confusing when you look at it alone. I have never seen such a complicated unit, and the players are shrinking and don’t know what to do.
At the crucial moment, Wang Tianping played his leader. He commanded two teams on both sides at the same time. "Don’t panic, there is nothing to be afraid of. The enemy is a paper tiger. It looks very strong, but there is not much threat."
"Arrange the guardians according to the regular frontal confrontation formation, the former defense arbitrator and the rear fire support sniper are ready to attack the escort patrol, and the two-wing patrol scout is ready to make a detour."
It was ordered that all the players calm down after hearing Wang Tianping’s calm voice. There is nothing wrong with the enemy being a paper tiger, but it looks terrible. They quickly recalled that they had seen derivative mecha information in the data and built countermeasures in their minds at the same time.
The attack of both sides arrived in a flash. There is no doubt that the enemy has more advantages. There are nine pursuers on each side of the frenzied squadron. These pursuers don’t have much firepower in the frontal confrontation. After removing four defenders, there are seven mecha in the real firepower.
Four arbitrators and three patrolmen have eleven laser guns in total. On the other hand, one judge of the enemy is four, two arbitrators are four, two peacekeepers and four patrolmen are one, three, and this is five, thirteen laser guns in total, which is equal to one arbitrator team on the other side.
The firepower is not as good as the defense of the other side, and it is almost the same. The enemy’s 20 mecha have seven big shields and three small shields, while the frenzied squadron has four big shields and three small shields on both sides.
Machine power? Although the number of stalkers in the frenzy squadron is dominant, the two Windrunner and one patrol III in the enemy array can erase most of this advantage.
Although Wang Tianping said that the enemy was a paper tiger, he also played an extremely spiritual frenzy in his heart. The innate advantage of the squadron lies in its flexibility and flexibility. In addition, Wang Tianping’s tactical BUG can play a bigger role in complex terrain, but it is somewhat difficult in such a narrow tunnel.
At one time, the members of the melee between the two sides did not have the opportunity to attack at close range, and the fire suppression turned this area of both sides into a gorgeous dead area.
It’s absolutely impossible to go like this. The attack power and defense power are not conducive to our own confrontation, and there is a dead end. Even if our own personal ability is stronger, the shooting percentage is higher, and the defense accuracy is higher, we can’t resist the violent play of the other side.
Looking at both sides of the aisle, Wang Tianping calculated to say, "The teams on both sides retreated in two parts and then entered the thirteenth row of four cargo holds respectively."
The order was executed quickly, and the teams on both sides were quickly divided into two parts according to the composition of their respective models, and the final part of the war and retreat entered the small cargo hold
Not surprisingly, Wang Tianping expected that although the enemy had all kinds of mecha, he still didn’t realize that Windrunner, the fastest retreating squadron, had left the big army and followed closely behind Windrunner, followed by stalkers, shadow fighters and tour guides. A guardian and arbitrator were left behind.
Windrunner speed is really not comparable to other mecha. When the frenzy squadron just entered the cargo hold and hasn’t come to adjust the formation, Windrunner followed the crowd and rushed in.
But fortunately, everyone is fighting and retreating. At this time, the front of the formation is still the guardian, and other mechs are not far away. The guardian hurriedly rushed to limit Windrunner to a small range of activities. Without saying anything, the stalker punched and kicked behind and got rid of Windrunner before the enemy arrived.
Windrunner just exploded, followed by several fastest mecha. But now the frenzy squadron is in no hurry, and the cargo door will be taken in at the same time. Once the enemy enters, it will be immediately besieged by ten mecha and the guardian will block the door with a shield.
If the enemy is controlled by the player at this time, or if the enemy NPC’s intelligence can be higher, the squadron will be very dangerous. After all, the game is still in its early stage, and the supercomputer has not divided many processes to deal with the mixed soldiers. The enemy is vulnerable.
First, the high-speed stalkers and shadow fighters were quickly solved because of their low defense, and then the patrol. Although these mecha have a lot of fighting capacity, they are still not enough to face the enemy several times at the same time. After a while, they will soon die.
At this time, when the last arbiter and guardian finally arrived, the fastest peacekeeper and warmonger came first, and then the protector and judge came last. But at this point, the enemy has no chance to turn over, even the squadron fighting the fire frenzy is not much different.
After 40 minutes, the small cargo hold area has been cleared, and everyone’s progress has been stagnant at 59% for a long time. Next, search the cargo hold to find out the key points, so that the progress can be raised to 6% and the evaluation can be raised to good.